Culture at play : how video games influence and replicate our world
TitleCulture at play : how video games influence and replicate our world
Place of publicationLeiden
PublisherBrill
Year of publication2020
Materialboek
ISBN978-90-04-37338-9
Notes142 p.
Subjectgames, audiovisuele media, creatieve industrie, internet, economie, creatieve industrie, impact
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Abstract
What is video game culture and video games as culture? The collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture, and do so from four perspectives: Players: Types and Identities; The Human/The Machine: Agents, Ethics, and Affect; Compassion, Recognition, and the Interpersonal; and Learning through Play. As a form of play, video games can greatly affect our lives. As digital objects, they participate in our digital lives. As both, they have a noticeable impact on our relationships with others, with society, and with ourselves, and this is the scope of this book.